Commit message (Collapse) | Author | Age | |
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* | (INTERIM) Make sizes of the font in formspecs consistent and not so large | Craig Robbins | 2014-12-05 |
| | | | | Until a permanent fix can be developed | ||
* | Scale form elements consistently | Zefram | 2014-11-30 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The ratios between the sizes of form elements, including text, is now fixed, aside from variations caused by rounding. This makes form layout almost fully predictable, and particularly independent of player's screen size. The proportions of non-text elements are the traditional proportions. For compatibility, the way in which element positions and sizes are specified remains unchanged, in all its baroqueness, with one exception. The exception is that the position of a label[] element is now defined in terms of the vertically center of the first line of the label, rather than the bottom of the first line of the label. This change allows a label to be precisely aligned with button text or an edit box, which are positioned in a centering manner. Label positioning remains consistent with the previous system, just more precisely defined. Make multi-line label[] elements work properly. Previously the code set a bounding rectangle assuming that there would be only a single line, and as a result a multi-line label would be cut somewhere in the middle of the second line. Now multi-line labels not only work, but have guaranteed line spacing relative to inventory slots, to aid alignment. Incidentally fix tabheader[] elements which were being constrained to the wrong width. Given an unusually large form, in variable-size mode, the form rendering system now chooses a scale that will fit the entire form on the screen, if that doesn't make elements too small. Fixed-size forms, including the main menu, are have their sizes fixed in inch terms. The fixed size for fixed-size forms and the preferred and minimum sizes for variable-size forms all scale according to the gui_scaling parameter. | ||
* | Implement proper font handling | sapier | 2014-11-30 |
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* | Improve timeout calculation | sapier | 2014-08-22 |
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* | Store the maximum player file tries in a constant | ShadowNinja | 2014-06-23 |
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* | Support for scalable font and gui elements | sapier | 2014-06-22 |
| | | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust! | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Clean up constants.h a bit | Perttu Ahola | 2012-06-16 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Set the BS constant to be floating-point; this removes the need for floating ↵ | Perttu Ahola | 2011-11-29 |
| | | | | point numbers when dividing it | ||
* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | lava! | Perttu Ahola | 2011-08-15 |
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* | fixed not finding data dir if installed | Constantin Wenger | 2011-08-12 |
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* | small comment update | Perttu Ahola | 2011-05-18 |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
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* | mapgen stuff | Perttu Ahola | 2011-02-05 |
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* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 |
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* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
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* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
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* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
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* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
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* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
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* | fixed crack animation timing in client | Perttu Ahola | 2010-12-23 |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 |
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* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 |
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* | tinkering around | Perttu Ahola | 2010-12-14 |
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* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
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* | better water | Perttu Ahola | 2010-11-30 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Windows bug fixes | Perttu Ahola | 2010-11-29 |
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* | sitä sun tätä tekeillä, toimii kivasti | Perttu Ahola | 2010-11-29 |
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* | block send priority queue | Perttu Ahola | 2010-11-27 |
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* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 |
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* | Initial files | Perttu Ahola | 2010-11-27 |