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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-29
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* lava!Perttu Ahola2011-08-15
* fixed not finding data dir if installedConstantin Wenger2011-08-12
* small comment updatePerttu Ahola2011-05-18
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen stuffPerttu Ahola2011-02-05
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Mainly some texture tweakingPerttu Ahola2011-01-24
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* some work-in-progressPerttu Ahola2010-12-22
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* day/night working client sidePerttu Ahola2010-12-19
* tinkering aroundPerttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* better waterPerttu Ahola2010-11-30
* license stuffPerttu Ahola2010-11-29
* Windows bug fixesPerttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
* block send priority queuePerttu Ahola2010-11-27
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27