| Commit message (Expand) | Author | Age |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | GenericCAO: Fix light position for non-players, remove deprecated initialisat... | SmallJoker | 2017-08-19 |
* | ItemCAO removal (#6279) | Loïc Blot | 2017-08-19 |
* | Modernize src/c* src/d* and src/e* files (#6263) | Loïc Blot | 2017-08-17 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | GenericCAO: Fix dark model below y = 0 | paramat | 2017-07-30 |
* | Move the nametag back to the top of the player (#6179) | TeTpaAka | 2017-07-29 |
* | Player collisionbox: Make settable | TeTpaAka | 2017-07-21 |
* | Expose getPointedThing to Lua | Dániel Juhász | 2017-07-07 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (... | Loïc Blot | 2017-06-19 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Have the server send the player list to the client (#5924) | red-001 | 2017-06-08 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Don't add damage flash while punch texture modifier is active (#5767) | stujones11 | 2017-05-29 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Revert custom player collision box and step height commits | paramat | 2017-05-09 |
* | Clean up numeric.h and split FacePositionCache from it | ShadowNinja | 2017-05-06 |
* | Make the player collisionbox settable | TeTpaAka | 2017-05-06 |
* | Make players respect makes_footstep_sound in the object properties | TeTpaAka | 2017-05-06 |
* | content_cao: fix getPlayerControl structure copy on each step (#5677) | Loïc Blot | 2017-04-29 |
* | Revert a const ref on update texture | Loic Blot | 2017-04-22 |
* | Fix various variables passed by copy instead of const ref (#5610) | Loïc Blot | 2017-04-19 |
* | Sneak: Add option for old move code | paramat | 2017-04-17 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Add ItemStack key-value meta storage | rubenwardy | 2017-02-04 |
* | Fix unknown command message not providing number of cmd | sapier | 2017-01-21 |
* | Add Entity get_texture_mod() to Lua API | sapier | 2017-01-21 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Fix another missing const reported by clang & @sfan5 | Loic Blot | 2017-01-14 |
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move PP() and PP2() macros to basic_macros.h | Rogier | 2016-12-24 |
* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
* | Fix crash on attaching player to entity | Foghrye4 | 2016-10-19 |
* | A little cleanup since previous commit | Loic Blot | 2016-10-09 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Prevent attached models from disappearing during parent reload (#4128) | Foghrye4 | 2016-10-08 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |
* | Compilation fix | Loic Blot | 2016-10-05 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Upright sprite objects: Horizontally flip the front image | SmallJoker | 2016-07-27 |
* | Initial Gamepad support | est31 | 2016-06-03 |
* | Fix a m_camera not used warning fix pointed by clang | Loic Blot | 2016-05-22 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Revert "Add support for using arbitrary meshes as items" | Sapier | 2015-12-29 |