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path:
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content_cao.cpp
Commit message (
Expand
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Author
Age
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Fix enforcing of nametag hiding
est31
2015-10-15
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Small CAO improvements
est31
2015-06-20
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Don't ignore nametag attribute change message for newer versions
est31
2015-05-21
*
Enforce hiding nametag
est31
2015-05-18
*
Make nametags white again
est31
2015-05-18
*
Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...
kwolekr
2015-05-16
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Use skin font for usernames (fixes #2363)
BlockMen
2015-02-21
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix client crash on deletion of an object the clients localplayer is attached to
sapier
2014-07-06
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
*
Make sure none of the irrlicht member objects of GenericCAO are deleted prior...
sapier
2014-06-29
*
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...
sapier
2014-06-27
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Split declaration of GenericCAO from implementation
sapier
2014-05-17
*
Fix player:set_animation() in third person view
BlockMen
2014-05-03
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
Ilya Zhuravlev
2013-12-13
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Send player damage to all clients and apply [brighten
PilzAdam
2013-08-17
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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