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content_cao.cpp
Commit message (
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Author
Age
*
Position entity nametags relative to selection-box (#7031)
stujones11
2018-02-10
*
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2018-01-23
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-12-04
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Avoid filtering low-res textures for animated meshes (incl. players) (#6562)
lhofhansl
2017-10-28
*
CAO footstep sounds: Reduce gain to balance volume
paramat
2017-10-02
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
GenericCAO: Fix light position for non-players, remove deprecated initialisat...
SmallJoker
2017-08-19
*
ItemCAO removal (#6279)
Loïc Blot
2017-08-19
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
GenericCAO: Fix dark model below y = 0
paramat
2017-07-30
*
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-29
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Don't add damage flash while punch texture modifier is active (#5767)
stujones11
2017-05-29
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
*
content_cao: fix getPlayerControl structure copy on each step (#5677)
Loïc Blot
2017-04-29
*
Revert a const ref on update texture
Loic Blot
2017-04-22
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Fix unknown command message not providing number of cmd
sapier
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
A little cleanup since previous commit
Loic Blot
2016-10-09
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