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path: root/src/content_cao.cpp
Commit message (Expand)AuthorAge
* Disable fall damage when "immortal" group set (#6946)lisacvuk2018-01-23
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2017-10-28
* CAO footstep sounds: Reduce gain to balance volumeparamat2017-10-02
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* GenericCAO: Fix light position for non-players, remove deprecated initialisat...SmallJoker2017-08-19
* ItemCAO removal (#6279)Loïc Blot2017-08-19
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* GenericCAO: Fix dark model below y = 0paramat2017-07-30
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-29
* Player collisionbox: Make settableTeTpaAka2017-07-21
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Have the server send the player list to the client (#5924)red-0012017-06-08
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Revert custom player collision box and step height commitsparamat2017-05-09
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Make the player collisionbox settableTeTpaAka2017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot2017-04-29
* Revert a const ref on update textureLoic Blot2017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Sneak: Add option for old move codeparamat2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Fix unknown command message not providing number of cmdsapier2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Fix crash on attaching player to entityFoghrye42016-10-19
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09