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path: root/src/content_cao.cpp
Commit message (Expand)AuthorAge
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Revert custom player collision box and step height commitsparamat2017-05-09
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Make the player collisionbox settableTeTpaAka2017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot2017-04-29
* Revert a const ref on update textureLoic Blot2017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Sneak: Add option for old move codeparamat2017-04-17
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Fix unknown command message not providing number of cmdsapier2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Fix crash on attaching player to entityFoghrye42016-10-19
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Compilation fixLoic Blot2016-10-05
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
* Initial Gamepad supportest312016-06-03
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
* Move object nametags to cameraRealBadAngel2016-02-18
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Fix enforcing of nametag hidingest312015-10-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Small CAO improvementsest312015-06-20
* Generic CAO cleanups and renames for clarificationest312015-06-20