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content_cao.cpp
Commit message (
Expand
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Author
Age
*
Avoid filtering low-res textures for animated meshes (incl. players) (#6562)
lhofhansl
2018-06-03
*
CAO footstep sounds: Reduce gain to balance volume
paramat
2018-06-03
*
Don't add damage flash while punch texture modifier is active (#5767)
stujones11
2017-05-29
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
*
content_cao: fix getPlayerControl structure copy on each step (#5677)
Loïc Blot
2017-04-29
*
Revert a const ref on update texture
Loic Blot
2017-04-22
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Fix unknown command message not providing number of cmd
sapier
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Compilation fix
Loic Blot
2016-10-05
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Upright sprite objects: Horizontally flip the front image
SmallJoker
2016-07-27
*
Initial Gamepad support
est31
2016-06-03
*
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-05-22
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Fix enforcing of nametag hiding
est31
2015-10-15
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Small CAO improvements
est31
2015-06-20
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
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