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path: root/src/content_cao.cpp
Commit message (Expand)AuthorAge
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Fix enforcing of nametag hidingest312015-10-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Small CAO improvementsest312015-06-20
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Don't ignore nametag attribute change message for newer versionsest312015-05-21
* Enforce hiding nametagest312015-05-18
* Make nametags white againest312015-05-18
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr2015-05-16
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
* Make sure none of the irrlicht member objects of GenericCAO are deleted prior...sapier2014-06-29
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do be...sapier2014-06-27
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Split declaration of GenericCAO from implementationsapier2014-05-17
* Fix player:set_animation() in third person viewBlockMen2014-05-03
* Fix all warnings reported by clangSfan52014-04-15
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10