| Commit message (Expand) | Author | Age |
* | Use skin font for usernames (fixes #2363) | BlockMen | 2015-02-21 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 |
* | Fix entitiy WieldMeshSceneNode not freed due to additional grab | gregorycu | 2015-01-17 |
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Fix client crash on deletion of an object the clients localplayer is attached to | sapier | 2014-07-06 |
* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
* | Make sure none of the irrlicht member objects of GenericCAO are deleted prior... | sapier | 2014-06-29 |
* | Fix GenericCAO fails to grabing member animated mesh node to prevent it do be... | sapier | 2014-06-27 |
* | Speedup attachement handling by replacing vector search by direct array acces... | sapier | 2014-06-23 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Split declaration of GenericCAO from implementation | sapier | 2014-05-17 |
* | Fix player:set_animation() in third person view | BlockMen | 2014-05-03 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Use integers instead of float values | BlockMen | 2014-04-12 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Create new instance of mesh every time it's required (Solves #703) | Perttu Ahola | 2014-01-06 |
* | Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing. | Ilya Zhuravlev | 2013-12-13 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Fix multiple texture support for animated meshnodes | stujones11 | 2013-07-10 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
* | Fix nick completion | PilzAdam | 2013-04-05 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Fix forgotten material properties for meshes (also seems to have been forgott... | MirceaKitsune | 2012-11-27 |
* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 |
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a... | MirceaKitsune | 2012-11-25 |
* | Fix more things I forgot for attached players. Such players will now properly... | MirceaKitsune | 2012-11-25 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 |