| Commit message (Expand) | Author | Age |
... | |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Create new instance of mesh every time it's required (Solves #703) | Perttu Ahola | 2014-01-06 |
* | Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing. | Ilya Zhuravlev | 2013-12-13 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Fix multiple texture support for animated meshnodes | stujones11 | 2013-07-10 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
* | Fix nick completion | PilzAdam | 2013-04-05 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Fix forgotten material properties for meshes (also seems to have been forgott... | MirceaKitsune | 2012-11-27 |
* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 |
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a... | MirceaKitsune | 2012-11-25 |
* | Fix more things I forgot for attached players. Such players will now properly... | MirceaKitsune | 2012-11-25 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Allow the LUA API to set animations to meshes as well as the animation speed.... | MirceaKitsune | 2012-11-25 |
* | Get the mesh working through the memory cache properly. Most credit goes to c... | MirceaKitsune | 2012-11-25 |
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
* | Fix material properties and allow lighting. Models should now be affected by ... | MirceaKitsune | 2012-11-25 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 |
* | Fix wielditem entity drawtype brightness control | Perttu Ahola | 2012-09-09 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |