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path: root/src/content_cao.cpp
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* Enforce hiding nametagest312015-05-18
| | | | | Work around irrlicht bug and hide nametag if its alpha is set to 0. Thanks @TeTpaAka for pointing out workaround.
* Make nametags white againest312015-05-18
| | | | | | | | Commit 11a96e4901ce54c4646e47866f7a66cd9034c16b commented out version parsing, resulting in the version byte being parsed as part of the color, making nametags dark grey. Re-introduces version parsing and ignores the packet if the version is more recent than ours, fixing the unused variable warning (should have been done anyway).
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler ↵kwolekr2015-05-16
| | | | warnings
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17
| | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Make sure none of the irrlicht member objects of GenericCAO are deleted ↵sapier2014-06-29
| | | | prior deletion of GenericCAO
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do ↵sapier2014-06-27
| | | | be deleted to early
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Split declaration of GenericCAO from implementationsapier2014-05-17
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* Fix player:set_animation() in third person viewBlockMen2014-05-03
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* Fix all warnings reported by clangSfan52014-04-15
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* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
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* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Fix multiple texture support for animated meshnodesstujones112013-07-10
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* fix objects colliding with its own collision boxessapier2013-04-09
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Fix nick completionPilzAdam2013-04-05
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Fix forgotten material properties for meshes (also seems to have been ↵MirceaKitsune2012-11-27
| | | | forgotten for cubes previously). This allows transparent png images to work properly
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
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