| Commit message (Expand) | Author | Age |
* | Add option to disable backface culling for models | BlockMen | 2015-10-25 |
* | Fix enforcing of nametag hiding | est31 | 2015-10-15 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Fix issues with light of attached CAOs | RealBadAngel | 2015-07-23 |
* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
* | Small CAO improvements | est31 | 2015-06-20 |
* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
* | Don't ignore nametag attribute change message for newer versions | est31 | 2015-05-21 |
* | Enforce hiding nametag | est31 | 2015-05-18 |
* | Make nametags white again | est31 | 2015-05-18 |
* | Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war... | kwolekr | 2015-05-16 |
* | Generalize core.get/set_nametag_color into core.get/set_nametag_attributes | TeTpaAka | 2015-05-15 |
* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Use skin font for usernames (fixes #2363) | BlockMen | 2015-02-21 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 |
* | Fix entitiy WieldMeshSceneNode not freed due to additional grab | gregorycu | 2015-01-17 |
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Fix client crash on deletion of an object the clients localplayer is attached to | sapier | 2014-07-06 |
* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
* | Make sure none of the irrlicht member objects of GenericCAO are deleted prior... | sapier | 2014-06-29 |
* | Fix GenericCAO fails to grabing member animated mesh node to prevent it do be... | sapier | 2014-06-27 |
* | Speedup attachement handling by replacing vector search by direct array acces... | sapier | 2014-06-23 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Split declaration of GenericCAO from implementation | sapier | 2014-05-17 |
* | Fix player:set_animation() in third person view | BlockMen | 2014-05-03 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Use integers instead of float values | BlockMen | 2014-04-12 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Create new instance of mesh every time it's required (Solves #703) | Perttu Ahola | 2014-01-06 |
* | Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing. | Ilya Zhuravlev | 2013-12-13 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Fix multiple texture support for animated meshnodes | stujones11 | 2013-07-10 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |