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* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix warnings reported by clangsfan52014-07-06
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Split declaration of GenericCAO from implementationsapier2014-05-17
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* + firefliesNils Dagsson Moskopp2011-07-20
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26