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path: root/src/content_cao.h
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* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Step height: Add as a player object propertyparamat2017-08-09
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-19
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Revert custom player collision box and step height commitsparamat2017-05-09
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Revert a const ref on update textureLoic Blot2017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Fix crash on attaching player to entityFoghrye42016-10-19
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
* Move object nametags to cameraRealBadAngel2016-02-18
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Add option to give every object a nametagBlockMen2015-12-15
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix warnings reported by clangsfan52014-07-06
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Split declaration of GenericCAO from implementationsapier2014-05-17
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15