Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ | ||
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
| | |||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
| | |||
* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
| | |||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
| | |||
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| | |||
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
| | |||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |