index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
content_mapblock.cpp
Commit message (
Expand
)
Author
Age
...
*
Add rotation for plantlike drawtype.
RealBadAngel
2014-07-22
*
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
RealBadAngel
2014-07-20
*
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel
2014-07-17
*
Fix texture hack in fences.
RealBadAngel
2014-07-17
*
Fix flipped textures for drawtype "glasslike"
sapier
2014-07-16
*
Glasslike_framed drawtype rework.
RealBadAngel
2014-06-29
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Fix liquid_range
PilzAdam
2013-11-02
*
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...
Sokomine
2013-10-14
*
Diagonal liquid animation
Kahrl
2013-08-17
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Make raillike nodes connect to any other raillike nodes if both are in the gr...
Jeija
2013-05-22
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
6d facedir
RealBadAngel
2013-03-23
*
Fix new_style_water
PilzAdam
2013-03-17
*
Liquid fine tuning
proller
2013-03-14
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
|
\
|
*
new adjustable finite liquid
proller
2013-02-24
*
|
Update Copyright Years
Sfan5
2013-02-24
*
|
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
|
/
*
Disable backface culling for drawtype plantlike and only draw 2 faces instead...
Jürgen Doser
2013-02-10
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Remove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola
2012-11-26
*
Fix flowing liquid animation direction calculation
Perttu Ahola
2012-11-02
*
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...
Perttu Ahola
2012-07-21
*
Facedir rotation of nodebox textures
Perttu Ahola
2012-07-21
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Fix NDT_RAILLIKE tweakings
Perttu Ahola
2012-06-05
*
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...
darkrose
2012-06-05
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Make lava brighter by showing light sources at their full emitted light level
Perttu Ahola
2012-04-08
*
Improve the look of fences
Perttu Ahola
2012-03-29
*
"or" -> "||" in content_mapblock.cpp
Perttu Ahola
2012-03-18
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
Improve raillike drawtype
Jeija
2012-03-10
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Fix mirrored sign texture
Perttu Ahola
2011-12-28
*
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
*
Improve glass
Perttu Ahola
2011-11-29
*
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Clean more
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
[prev]
[next]