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content_mapblock.cpp
Commit message (
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Author
Age
*
"static constexpr v3s16 light_dirs[8]" fails to compile, sync it with master!...
mazocomp
2018-06-03
*
Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
*
Fix after soft node overlays
Dániel Juhász
2017-04-21
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Signlike, glasslike drawtypes: Fix inverted textures
number Zero
2017-04-01
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Add CPP11 header to define nullptr & constexpr (#5471)
Loïc Blot
2017-03-29
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
*
Plantlike: Fix visual_scale being applied squared (#5115)
Paramat
2017-01-28
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
*
Plantlike meshoptions: fix degrotate. (#4512)
Auke Kok
2016-09-12
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
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Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
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Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Remove new_style_water
RealBadAngel
2016-02-26
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Firelike drawtype: Improve code
paramat
2015-09-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Fix some rendering glitches
BlockMen
2015-03-05
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Bugfix: don't highlight air nodes.
RealBadAngel
2014-09-18
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Node highlighting.
RealBadAngel
2014-09-17
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
*
Dont display interior of glasslike_framed node when its not defined.
RealBadAngel
2014-07-24
*
Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel
2014-07-24
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