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path:
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content_mapblock.cpp
Commit message (
Expand
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Author
Age
*
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-03-22
*
Fix node-nodebox lighting difference in direct sunlight (#7061)
Vitaliy
2018-03-17
*
Fix liquid bottoms not being rendered
number Zero
2018-01-30
*
Fix dark liquids (#6621)
Vitaliy
2017-11-18
*
Fix item and wield meshes (#6596)
Vitaliy
2017-11-14
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Smooth lighting: Fix light leaking through edge-connected corners
DTA7
2017-10-10
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
number Zero
2017-07-17
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Plantlike meshoptions: Fix inverted random vertical offset
number Zero
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Cleanup in content_mapblock (#5746)
numberZero
2017-05-20
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
*
Fix after soft node overlays
Dániel Juhász
2017-04-21
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Signlike, glasslike drawtypes: Fix inverted textures
number Zero
2017-04-01
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Add CPP11 header to define nullptr & constexpr (#5471)
Loïc Blot
2017-03-29
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
*
Plantlike: Fix visual_scale being applied squared (#5115)
Paramat
2017-01-28
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
*
Plantlike meshoptions: fix degrotate. (#4512)
Auke Kok
2016-09-12
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Remove new_style_water
RealBadAngel
2016-02-26
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Firelike drawtype: Improve code
paramat
2015-09-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Fix some rendering glitches
BlockMen
2015-03-05
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
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