index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
content_mapblock.cpp
Commit message (
Expand
)
Author
Age
*
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Bugfix: don't highlight air nodes.
RealBadAngel
2014-09-18
*
Node highlighting.
RealBadAngel
2014-09-17
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
*
Dont display interior of glasslike_framed node when its not defined.
RealBadAngel
2014-07-24
*
Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel
2014-07-24
*
Add rotation for plantlike drawtype.
RealBadAngel
2014-07-22
*
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
RealBadAngel
2014-07-20
*
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel
2014-07-17
*
Fix texture hack in fences.
RealBadAngel
2014-07-17
*
Fix flipped textures for drawtype "glasslike"
sapier
2014-07-16
*
Glasslike_framed drawtype rework.
RealBadAngel
2014-06-29
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Fix liquid_range
PilzAdam
2013-11-02
*
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...
Sokomine
2013-10-14
*
Diagonal liquid animation
Kahrl
2013-08-17
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Make raillike nodes connect to any other raillike nodes if both are in the gr...
Jeija
2013-05-22
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
6d facedir
RealBadAngel
2013-03-23
*
Fix new_style_water
PilzAdam
2013-03-17
*
Liquid fine tuning
proller
2013-03-14
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
|
\
|
*
new adjustable finite liquid
proller
2013-02-24
*
|
Update Copyright Years
Sfan5
2013-02-24
*
|
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
|
/
*
Disable backface culling for drawtype plantlike and only draw 2 faces instead...
Jürgen Doser
2013-02-10
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Remove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola
2012-11-26
*
Fix flowing liquid animation direction calculation
Perttu Ahola
2012-11-02
*
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...
Perttu Ahola
2012-07-21
*
Facedir rotation of nodebox textures
Perttu Ahola
2012-07-21
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Fix NDT_RAILLIKE tweakings
Perttu Ahola
2012-06-05
*
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...
darkrose
2012-06-05
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
[next]