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path: root/src/content_mapblock.cpp
Commit message (Expand)AuthorAge
* Framed glasslike: Don't use cuboids to draw glass faces (#7828)Paramat2018-11-15
* Framed glasslike: Fix z-fighting, improve codestyle (#7826)Paramat2018-10-31
* Framed glasslike: Fix and document top/base textures feature (#7824)Paramat2018-10-30
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-17
* Fix liquid bottoms not being renderednumber Zero2018-01-30
* Fix dark liquids (#6621)Vitaliy2017-11-18
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
* Real global textures (#6105)Vitaliy2017-10-15
* Smooth lighting: Fix light leaking through edge-connected cornersDTA72017-10-10
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero2017-07-17
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Fix after soft node overlaysDániel Juhász2017-04-21
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-01
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-29
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-10
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-28
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
* Plantlike meshoptions: fix degrotate. (#4512)Auke Kok2016-09-12
* Make plantlike drawtype more funAuke Kok2016-08-26
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Remove new_style_waterRealBadAngel2016-02-26
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Firelike drawtype: Improve codeparamat2015-09-14
* Change i++ to ++iDavid Jones2015-08-25
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Improve group-based connection between raillike nodesBlockMen2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19