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path: root/src/content_mapblock.cpp
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* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* Removed Spacessfan52011-09-11
* Added Apple Treessfan52011-09-11
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
* Fixed liquid mesh generationPerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23
| * Jungle biome/whatever thingPerttu Ahola2011-07-23
* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
* | | extended content-type rangePerttu Ahola2011-07-23
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* | changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
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* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17