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path: root/src/content_mapblock.cpp
Commit message (Expand)AuthorAge
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-10
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
* Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
* Improve the look of fencesPerttu Ahola2012-03-29
* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-18
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Improve raillike drawtypeJeija2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Fix mirrored sign texturePerttu Ahola2011-12-28
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* Removed Spacessfan52011-09-11
* Added Apple Treessfan52011-09-11
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
* Fixed liquid mesh generationPerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23
| * Jungle biome/whatever thingPerttu Ahola2011-07-23
* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18