| Commit message (Expand) | Author | Age |
* | Fix texture hack in fences. | RealBadAngel | 2014-07-17 |
* | Fix flipped textures for drawtype "glasslike" | sapier | 2014-07-16 |
* | Glasslike_framed drawtype rework. | RealBadAngel | 2014-06-29 |
* | Pass pointer to nodedef directly to avoid recalculation in quite often called... | sapier | 2014-04-06 |
* | Fix liquid_range | PilzAdam | 2013-11-02 |
* | Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl... | Sokomine | 2013-10-14 |
* | Diagonal liquid animation | Kahrl | 2013-08-17 |
* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Make raillike nodes connect to any other raillike nodes if both are in the gr... | Jeija | 2013-05-22 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
* | 6d facedir | RealBadAngel | 2013-03-23 |
* | Fix new_style_water | PilzAdam | 2013-03-17 |
* | Liquid fine tuning | proller | 2013-03-14 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
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| * | new adjustable finite liquid | proller | 2013-02-24 |
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable backface culling for drawtype plantlike and only draw 2 faces instead... | Jürgen Doser | 2013-02-10 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola | 2012-11-26 |
* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
* | Facedir rotation of nodebox textures | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Fix NDT_RAILLIKE tweakings | Perttu Ahola | 2012-06-05 |
* | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL... | darkrose | 2012-06-05 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
* | Improve the look of fences | Perttu Ahola | 2012-03-29 |
* | "or" -> "||" in content_mapblock.cpp | Perttu Ahola | 2012-03-18 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Improve raillike drawtype | Jeija | 2012-03-10 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Fix mirrored sign texture | Perttu Ahola | 2011-12-28 |
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
* | Improve glass | Perttu Ahola | 2011-11-29 |
* | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Clean more | Perttu Ahola | 2011-11-29 |
* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |