Commit message (Collapse) | Author | Age | |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Fix NDT_RAILLIKE tweakings | Perttu Ahola | 2012-06-05 |
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* | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵ | darkrose | 2012-06-05 |
| | | | | non-LGPLv2 parts from the standpoint of copyright law. | ||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 |
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* | Improve the look of fences | Perttu Ahola | 2012-03-29 |
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* | "or" -> "||" in content_mapblock.cpp | Perttu Ahola | 2012-03-18 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Improve raillike drawtype | Jeija | 2012-03-10 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Fix mirrored sign texture | Perttu Ahola | 2011-12-28 |
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* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
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* | Improve glass | Perttu Ahola | 2011-11-29 |
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* | Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Clean more | Perttu Ahola | 2011-11-29 |
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* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
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* | Fix flowing liquid spacing; water and lava next to each other will glitch a ↵ | Perttu Ahola | 2011-11-03 |
| | | | | bit but it isn't as bad as this was | ||
* | set backface culling off again for torches, ladders, rails and signs | Perttu Ahola | 2011-10-18 |
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* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | Removed Spaces | sfan5 | 2011-09-11 |
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* | Added Apple Trees | sfan5 | 2011-09-11 |
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* | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola | 2011-08-23 |
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* | Fixed water mesh generation acting weird next to sand | Perttu Ahola | 2011-08-22 |
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* | Fixed liquid mesh generation | Perttu Ahola | 2011-08-15 |
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* | lava! | Perttu Ahola | 2011-08-15 |
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* | Fixed a few problems in the ladder update, and changed the speed to account ↵ | Mark Holmquist | 2011-08-01 |
| | | | | for gravity | ||
* | Added ladders--they don't have any use yet, though | Mark Holmquist | 2011-08-01 |
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* | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 |
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| * | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 |
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| * | Jungle biome/whatever thing | Perttu Ahola | 2011-07-23 |
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* | | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. | ||
| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
| |\ | | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | changed one "if" to "else if" in content_mapblock.cpp | Perttu Ahola | 2011-06-26 |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 |
content_mapblock.{h,cpp} |