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path: root/src/content_mapblock.cpp
Commit message (Expand)AuthorAge
* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Cleanup in content_mapblock (#5746)numberZero2017-05-20
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Fix after soft node overlaysDániel Juhász2017-04-21
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero2017-04-01
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot2017-03-29
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-10
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-28
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
* Plantlike meshoptions: fix degrotate. (#4512)Auke Kok2016-09-12
* Make plantlike drawtype more funAuke Kok2016-08-26
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Remove new_style_waterRealBadAngel2016-02-26
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Firelike drawtype: Improve codeparamat2015-09-14
* Change i++ to ++iDavid Jones2015-08-25
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Improve group-based connection between raillike nodesBlockMen2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19
* Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins2014-12-18
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-20
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Fix broken plantlike drawtype.RealBadAngel2014-10-22
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
* Node highlighting.RealBadAngel2014-09-17
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-21
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24