Commit message (Collapse) | Author | Age | |
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* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Connect rails with connect_to_raillike and shorten the codes | SmallJoker | 2015-03-21 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Improve group-based connection between raillike nodes | BlockMen | 2015-03-05 |
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* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ | ||
* | Fix some rendering glitches | BlockMen | 2015-03-05 |
| | | | | | - Fixes particle draworder - Fixes nodehighlighting | ||
* | Fix NDT_GLASSLIKE normals | Kahrl | 2015-01-31 |
| | | | | Remove inventorycube() workaround for default:glass in minimal game | ||
* | Fix visual_scale for plantlike nodes (again) | Vanessa Ezekowitz | 2014-12-19 |
| | | | | | | fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989 | ||
* | Fix visual_scale for NDT_PLANTLIKE being set too small | Craig Robbins | 2014-12-18 |
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* | Fix raillike bug (currently manifests itself on Android), and minor ↵ | Kodexky | 2014-11-20 |
| | | | | | | improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting) | ||
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
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* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
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* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
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* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
| | | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | ||
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Bugfix: don't highlight air nodes. | RealBadAngel | 2014-09-18 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | ||
* | Dont display interior of glasslike_framed node when its not defined. | RealBadAngel | 2014-07-24 |
| | | | | Fixes https://github.com/minetest/minetest/issues/1514 | ||
* | Allow full circle rotation with 2degs step for plantlike drawtype. | RealBadAngel | 2014-07-24 |
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* | Add rotation for plantlike drawtype. | RealBadAngel | 2014-07-22 |
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* | Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. | RealBadAngel | 2014-07-20 |
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* | Fix texture glitches for plants with visual scale > 1.0 (jungle grass). | RealBadAngel | 2014-07-17 |
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* | Fix texture hack in fences. | RealBadAngel | 2014-07-17 |
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* | Fix flipped textures for drawtype "glasslike" | sapier | 2014-07-16 |
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* | Glasslike_framed drawtype rework. | RealBadAngel | 2014-06-29 |
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* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 |
| | | | | called function | ||
* | Fix liquid_range | PilzAdam | 2013-11-02 |
| | | | | | | * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear | ||
* | Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵ | Sokomine | 2013-10-14 |
| | | | | 'torchlike' like used for drawtype 'plantlike' | ||
* | Diagonal liquid animation | Kahrl | 2013-08-17 |
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* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Make raillike nodes connect to any other raillike nodes if both are in the ↵ | Jeija | 2013-05-22 |
| | | | | group connect_to_raillike | ||
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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* | 6d facedir | RealBadAngel | 2013-03-23 |
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* | Fix new_style_water | PilzAdam | 2013-03-17 |
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* | Liquid fine tuning | proller | 2013-03-14 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable backface culling for drawtype plantlike and only draw 2 faces ↵ | Jürgen Doser | 2013-02-10 |
| | | | | | | | | | instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis. | ||
* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola | 2012-11-26 |
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* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
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