| Commit message (Collapse) | Author | Age |
|
|
|
|
|
| |
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
into upstream_merge
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
|
|
|
|
| |
(import from temporary git repo)
|
| |
|
|
stuff from material.cpp to content_mapnode.{h,cpp}
|