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* Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola2011-09-06
| | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
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* Viscous fluidsGiuseppe Bilotta2011-08-16
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* Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
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* Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
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* tuned lava/universal damage codePerttu Ahola2011-08-15
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* lava!Perttu Ahola2011-08-15
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* * less clumsy ladder texture, based on railsNils Dagsson Moskopp2011-08-01
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* Ladders implemented!Mark Holmquist2011-08-01
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* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
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* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* Fixed issue #15: Glass blocks a lot of lightPerttu Ahola2011-07-23
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* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Jungle biome/whatever thingPerttu Ahola2011-07-23
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* | merged the content type extension and deltaPerttu Ahola2011-07-23
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| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
| | | | | | | | | | | | | | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
* | | extended content-type rangePerttu Ahola2011-07-23
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* | initial steps in doing content type extensionPerttu Ahola2011-07-02
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
stuff from material.cpp to content_mapnode.{h,cpp}