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path: root/src/content_mapnode.cpp
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* Actually fill in the NewNameGetter names to allow map generator operation and...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Saner sized saplingPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Remove commented out codePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-29
* Tune gravel and picksPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Tune the tool speed thingPerttu Ahola2011-11-29
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
* | | added locking chests - clean patchdarkrose2011-09-22
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* | Removed Spacessfan52011-09-11
* | Added Apple Treessfan52011-09-11
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* Add note about trans_table_19.Perttu Ahola2011-09-07
* Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...Perttu Ahola2011-09-06
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
* Viscous fluidsGiuseppe Bilotta2011-08-16
* Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
* Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
* tuned lava/universal damage codePerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* * less clumsy ladder texture, based on railsNils Dagsson Moskopp2011-08-01
* Ladders implemented!Mark Holmquist2011-08-01
* Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* Fixed issue #15: Glass blocks a lot of lightPerttu Ahola2011-07-23