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path:
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content_mapnode.cpp
Commit message (
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Author
Age
*
Actually fill in the NewNameGetter names to allow map generator operation and...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
*
Saner sized sapling
Perttu Ahola
2011-11-29
*
Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
*
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Remove commented out code
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
*
Tune gravel and picks
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Tune the tool speed thing
Perttu Ahola
2011-11-29
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
*
Generalize selection boxes
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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*
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
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*
Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
*
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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*
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Wielded tool updates, leaves and glass work now
Kahrl
2011-09-19
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*
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
*
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added locking chests - clean patch
darkrose
2011-09-22
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*
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Removed Spaces
sfan5
2011-09-11
*
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Added Apple Trees
sfan5
2011-09-11
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*
Add note about trans_table_19.
Perttu Ahola
2011-09-07
*
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisti...
Perttu Ahola
2011-09-06
*
Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-23
*
Viscous fluids
Giuseppe Bilotta
2011-08-16
*
Non-vertex-alpha texture material for lava
Perttu Ahola
2011-08-15
*
Added #define WATER_ALPHA in content_mapnode.cpp
Perttu Ahola
2011-08-15
*
tuned lava/universal damage code
Perttu Ahola
2011-08-15
*
lava!
Perttu Ahola
2011-08-15
*
* less clumsy ladder texture, based on rails
Nils Dagsson Moskopp
2011-08-01
*
Ladders implemented!
Mark Holmquist
2011-08-01
*
Added ladders--they don't have any use yet, though
Mark Holmquist
2011-08-01
*
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
Fixed issue #15: Glass blocks a lot of light
Perttu Ahola
2011-07-23
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