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content_sao.cpp
Commit message (
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Author
Age
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Group "immortal" also protects players from damage
Wuzzy
2019-08-01
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed
ANAND
2019-04-29
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)
ANAND
2019-04-27
*
Attend to review, re-arrange blank lines, update lua_api.txt
paramat
2019-04-14
*
Fix regression in automatic_face_movement_max_rotation_per_sec
Pedro Gimeno
2019-04-14
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
Don't regain breath while in ignore node (#8218)
Wuzzy
2019-02-15
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Fix entity rotation in existing worlds (#7989)
SmallJoker
2018-12-23
*
Fix player rotations (#7941)
CoderForTheBetter
2018-12-05
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
*
Smoothed yaw rotation for objects (#6825)
SmallJoker
2018-08-02
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-15
*
Fix SAOM (#7200)
Vitaliy
2018-04-06
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
PlayerSAO damage: Update to cope with variable player heights
paramat
2017-11-14
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
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