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path: root/src/content_sao.cpp
Commit message (Expand)AuthorAge
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* Don't regain breath while in ignore node (#8218)Wuzzy2019-02-15
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-23
* Fix player rotations (#7941)CoderForTheBetter2018-12-05
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-05
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Fix SAOM (#7200)Vitaliy2018-04-06
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Optional alpha channel support for entitiesstujones112018-03-29
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Refine movement anticheat again (#7004)sfan52018-02-02
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-28
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Do not add base position to player selection box (#6241)stujones112017-08-23
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Step height: Add as a player object propertyparamat2017-08-09
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Player collisionbox: Make settableTeTpaAka2017-07-21
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Revert custom player collision box and step height commitsparamat2017-05-09
* Player properties: Set correct default collisionboxparamat2017-05-07
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06