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path: root/src/content_sao.cpp
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* Add option to give every object a nametagBlockMen2015-12-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Save and remove player by pointerLoic Blot2015-09-23
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Ignore punches with no damage in the actionstreamSmallJoker2015-06-15
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Spare some string copiesest312015-05-27
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Pass arguments by referenceSelat2014-03-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Fix various memory access problems detected by valgrindKahrl2013-08-07
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Fix anticheatPerttu Ahola2013-08-03
* Add support for setting stepheight for entitiessapier2013-07-30
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
* Move player collisionbox to player classsapier2013-04-25
* fix objects colliding with its own collision boxessapier2013-04-09
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Closed add object <-> object collision handlingsapier2013-03-28
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24