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content_sao.cpp
Commit message (
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Author
Age
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Sneak glitch: Set default to false
paramat
2017-04-22
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
*
Fix problems when overriding the hand:
Ekdohibs
2017-04-06
*
Fix multiple death messages (#5305)
presstabstart
2017-04-06
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Do not increase breath if at full breath.
Auke Kok
2017-03-11
*
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-02-01
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-19
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Anticheat: Use the physics_override modifiers aswell
SmallJoker
2016-09-09
*
Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
Rogier-5
2016-08-11
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
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