| Commit message (Collapse) | Author | Age |
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Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
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Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
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support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
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GPLv2/later, by agreement of major contributors
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errors
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checking 'fly' instead of 'fast'
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players too!
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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staticdata interface to Lua
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node/tool/item/whatever types
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