| Commit message (Expand) | Author | Age |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje... | Loic Blot | 2015-02-17 |
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
* | Pass arguments by reference | Selat | 2014-03-12 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 |
* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
* | Fix anticheat | Perttu Ahola | 2013-08-03 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
* | Allow nil as puncher e.g. to do damage by tnt | sapier | 2013-05-20 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Initialize all member variables of LuaEntitySAO | Perttu Ahola | 2012-12-23 |
* | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 |
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 |
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a... | MirceaKitsune | 2012-11-25 |
* | Update attachments at the ending of the addToScene function for parents. And ... | MirceaKitsune | 2012-11-25 |
* | Send animations, bone overrides and attachments in entity initialization. Cli... | MirceaKitsune | 2012-11-25 |
* | Enable client-side attachments, add detachment code | MirceaKitsune | 2012-11-25 |
* | Fix some remaining issues with attachments, now they work. Tested with object... | MirceaKitsune | 2012-11-25 |
* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 |
* | Framework for the attachment system, new object property which allows changin... | MirceaKitsune | 2012-11-25 |
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
* | 3D model support for players using Irrlicht. Also ready the basis for mesh su... | MirceaKitsune | 2012-11-25 |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |