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path: root/src/content_sao.cpp
Commit message (Expand)AuthorAge
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changedANAND2019-04-29
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND2019-04-27
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* Don't regain breath while in ignore node (#8218)Wuzzy2019-02-15
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-23
* Fix player rotations (#7941)CoderForTheBetter2018-12-05
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-05
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Fix SAOM (#7200)Vitaliy2018-04-06
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Optional alpha channel support for entitiesstujones112018-03-29
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Refine movement anticheat again (#7004)sfan52018-02-02
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-28
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15