| Commit message (Expand) | Author | Age |
* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 |
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
* | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | 2019-08-10 |
* | Implement adding velocity to player from Lua | sfan5 | 2019-08-10 |
* | Unify wield item handling (#8677) | SmallJoker | 2019-08-07 |
* | Group "immortal" also protects players from damage | Wuzzy | 2019-08-01 |
* | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha | 2019-07-30 |
* | ContentCAO: Fix broken attachments on join (#8701) | SmallJoker | 2019-07-29 |
* | Damage: Play no damage sound when immortal (#8350) | SmallJoker | 2019-06-09 |
* | PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed | ANAND | 2019-04-29 |
* | Force send a mapblock to a player (#8140) | sofar | 2019-04-28 |
* | Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) | ANAND | 2019-04-27 |
* | Attend to review, re-arrange blank lines, update lua_api.txt | paramat | 2019-04-14 |
* | Fix regression in automatic_face_movement_max_rotation_per_sec | Pedro Gimeno | 2019-04-14 |
* | Add node field to PlayerHPChangeReason table (#8368) | Paul Ouellette | 2019-04-11 |
* | Don't regain breath while in ignore node (#8218) | Wuzzy | 2019-02-15 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | Fix entity rotation in existing worlds (#7989) | SmallJoker | 2018-12-23 |
* | Fix player rotations (#7941) | CoderForTheBetter | 2018-12-05 |
* | Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) | CoderForTheBetter | 2018-11-28 |
* | Prevent objects from colliding with own child attachments (#7610) | SmallJoker | 2018-08-05 |
* | Smoothed yaw rotation for objects (#6825) | SmallJoker | 2018-08-02 |
* | Revert 6587 - Optimize entity-entity collision (#7539) | lhofhansl | 2018-07-08 |
* | Fix segfault in player migration and crash in log_deprecated | SmallJoker | 2018-05-14 |
* | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | 2018-04-30 |
* | FOV: Raise lower limit to avoid zoom-loading of distant world (#7234) | Paramat | 2018-04-15 |
* | Fix SAOM (#7200) | Vitaliy | 2018-04-06 |
* | Fix various clang-tidy reported performance-type-promotion-in-math-fn | Loïc Blot | 2018-04-03 |
* | Optimize entity-entity collision (#6587) | Vitaliy | 2018-04-03 |
* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
* | Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03 | Loic Blot | 2018-03-29 |
* | Add reasons to on_dieplayer and on_hpchange | Andrew Ward | 2018-03-28 |
* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-02-26 |
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | CAO/SAO: Nicer velocity-controlled, interpolated rotation property: | SmallJoker | 2017-12-01 |
* | PlayerSAO damage: Update to cope with variable player heights | paramat | 2017-11-14 |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Make Player::peer_id server-side only and add getters and setters (#6478) | Loïc Blot | 2017-09-30 |
* | Add session_t typedef + remove unused functions (#6470) | Loïc Blot | 2017-09-27 |
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2017-09-15 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) | sapier | 2017-09-01 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | Respect object property hp_max field for players (#6287) | SmallJoker | 2017-08-23 |
* | Do not add base position to player selection box (#6241) | stujones11 | 2017-08-23 |