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path: root/src/content_sao.cpp
Commit message (Expand)AuthorAge
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Pass arguments by referenceSelat2014-03-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Fix various memory access problems detected by valgrindKahrl2013-08-07
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Fix anticheatPerttu Ahola2013-08-03
* Add support for setting stepheight for entitiessapier2013-07-30
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
* Move player collisionbox to player classsapier2013-04-25
* fix objects colliding with its own collision boxessapier2013-04-09
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Closed add object <-> object collision handlingsapier2013-03-28
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Initialize all member variables of LuaEntitySAOPerttu Ahola2012-12-23
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* A bunch of fixesMirceaKitsune2012-11-25
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Add dtime_s to entity activationPerttu Ahola2012-09-09
* Remove special handling of creative modePerttu Ahola2012-07-25