| Commit message (Expand) | Author | Age |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() | Perttu Ahola | 2012-01-02 |
* | ObjectRef:get_entity_name() and fixing of comments in default/init.lua | Perttu Ahola | 2012-01-02 |
* | Delete unknown LuaEntities when punched | Perttu Ahola | 2011-12-04 |
* | Remove obsolete createPickedUpItem() | Perttu Ahola | 2011-12-02 |
* | Add time_from_last_punch to Lua API | Perttu Ahola | 2011-12-02 |
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 |
* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement static... | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Handle undefined objects better | Perttu Ahola | 2011-11-29 |
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP; Lua entity step callback works | Perttu Ahola | 2011-11-29 |
* | random scripting work-in-progress | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Remove very floody log message of MobV2SAO | Perttu Ahola | 2011-10-17 |
* | Fix punching of oerkkis | Perttu Ahola | 2011-10-17 |
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters not shoot the walls with no reason | Perttu Ahola | 2011-10-16 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se... | Perttu Ahola | 2011-10-16 |
* | Replace M_PI with PI | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters though and make oerkkis disappear when they get to you (... | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
* | Made rats cookable and made them spawn near trees | Perttu Ahola | 2011-07-30 |