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content_sao.cpp
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...
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix MSVC build Build broken by 98e36d7
SmallJoker
2017-01-19
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Anticheat: Use the physics_override modifiers aswell
SmallJoker
2016-09-09
*
Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
Rogier-5
2016-08-11
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Save and remove player by pointer
Loic Blot
2015-09-23
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Ignore punches with no damage in the actionstream
SmallJoker
2015-06-15
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Spare some string copies
est31
2015-05-27
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-19
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
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