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path: root/src/content_sao.cpp
Commit message (Expand)AuthorAge
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot2017-08-17
* Step height: Add as a player object propertyparamat2017-08-09
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Player collisionbox: Make settableTeTpaAka2017-07-21
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Revert custom player collision box and step height commitsparamat2017-05-09
* Player properties: Set correct default collisionboxparamat2017-05-07
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Sneak glitch: Set default to falseparamat2017-04-22
* Sneak: Add option for old move codeparamat2017-04-17
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* Fix problems when overriding the hand:Ekdohibs2017-04-06
* Fix multiple death messages (#5305)presstabstart2017-04-06
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* [CSM] Client side moddingLoic Blot2017-03-13
* Do not increase breath if at full breath.Auke Kok2017-03-11
* Fix anticheat resetting client position after the client is teleportedEkdohibs2017-02-01
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Breath cheat fix: server sideLoic Blot2017-01-01
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Anticheat: Use the physics_override modifiers aswellSmallJoker2016-09-09
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11