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content_sao.cpp
Commit message (
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Author
Age
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
Don't regain breath while in ignore node (#8218)
Wuzzy
2019-02-15
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Fix entity rotation in existing worlds (#7989)
SmallJoker
2018-12-23
*
Fix player rotations (#7941)
CoderForTheBetter
2018-12-05
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
*
Smoothed yaw rotation for objects (#6825)
SmallJoker
2018-08-02
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-15
*
Fix SAOM (#7200)
Vitaliy
2018-04-06
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
SmallJoker
2017-12-01
*
PlayerSAO damage: Update to cope with variable player heights
paramat
2017-11-14
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Do not add base position to player selection box (#6241)
stujones11
2017-08-23
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
Step height: Add as a player object property
paramat
2017-08-09
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
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