Commit message (Collapse) | Author | Age | |
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* | Fix invisible player when the attached entity is removed | TeTpaAka | 2015-07-18 |
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* | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | 2015-06-22 |
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* | Ignore punches with no damage in the actionstream | SmallJoker | 2015-06-15 |
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* | Add minetest.register_on_player_hpchange | TeTpaAka | 2015-06-13 |
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* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
| | | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams | ||
* | Spare some string copies | est31 | 2015-05-27 |
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* | Generalize core.get/set_nametag_color into core.get/set_nametag_attributes | TeTpaAka | 2015-05-15 |
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* | Add minetest.register_on_punchplayer | Brandon | 2015-05-15 |
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* | Add get and set functions for the nametag color | TeTpaAka | 2015-05-15 |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Reset the old HP method on PlayerSAO::setHP | Loic Blot | 2015-03-19 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
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* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| | | | | * This permit to cleanup the player checking loop | ||
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| | | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | ||
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 |
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* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
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* | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | 2015-03-03 |
| | | | | and testing the state change. | ||
* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker | 2014-11-08 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
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* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
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* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
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* | Send player damage to all clients and apply [brighten | PilzAdam | 2013-08-17 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
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* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 |
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* | Allow mods to listen to cheat detections using minetest.register_on_cheat() | Perttu Ahola | 2013-08-04 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
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* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Allow nil as puncher e.g. to do damage by tnt | sapier | 2013-05-20 |
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* | Move player collisionbox to player class | sapier | 2013-04-25 |
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* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
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* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Initialize all member variables of LuaEntitySAO | Perttu Ahola | 2012-12-23 |
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* | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 |
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* | Fix LuaEntitySAO::getClientInitializationData() and bump the related version | Perttu Ahola | 2012-11-26 |
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* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages |