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* | Complete the attachment framework. | MirceaKitsune | 2012-11-25 | |
| | | | | | | | | | | | | The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment: // Attachments need to be handled on both the server and client. // If we attach only on the server, models (which are client-side) // can't be read so we don't know the origin and orientation of bones. // If we attach only on the client, the real position of attachments is // not updated and you can't click them for example. | |||
* | Framework for the attachment system, new object property which allows ↵ | MirceaKitsune | 2012-11-25 | |
| | | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to | |||
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 | |
| | | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties | |||
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 | |
| | | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality | |||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 | |
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* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 | |
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* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | |
| | | | | GPLv2/later, by agreement of major contributors | |||
* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 | |
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* | Add server-side enforcement of the 'fast' privilege; also fix client ↵ | Perttu Ahola | 2012-03-31 | |
| | | | | checking 'fly' instead of 'fast' | |||
* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵ | Perttu Ahola | 2012-03-30 | |
| | | | | players too! | |||
* | ObjectProperties | Perttu Ahola | 2012-03-30 | |
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* | Use GenericCAO in place of LuaEntityCAO and PlayerCAO | Perttu Ahola | 2012-03-29 | |
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* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 | |
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* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 | |
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* | LuaEntity armor groups | Perttu Ahola | 2012-03-10 | |
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* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 | |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
* | Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() | Perttu Ahola | 2012-01-02 | |
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* | ObjectRef:get_entity_name() and fixing of comments in default/init.lua | Perttu Ahola | 2012-01-02 | |
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* | Remove obsolete createPickedUpItem() | Perttu Ahola | 2011-12-02 | |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 | |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 | |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 | |
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* | Improve luaentity sprite functionality (and add some random stuff) | Perttu Ahola | 2011-11-29 | |
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* | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | 2011-11-29 | |
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* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 | |
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* | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | staticdata interface to Lua | |||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | node/tool/item/whatever types | |||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | random scripting work-in-progress | Perttu Ahola | 2011-11-29 | |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 | |
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* | Fix punching of oerkkis | Perttu Ahola | 2011-10-17 | |
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* | Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵ | Perttu Ahola | 2011-10-16 | |
| | | | | setting | |||
* | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | 2011-10-15 | |
| | | | | (because hitting them doesn't work for some unknown reason) | |||
* | Improve mobv2 | Perttu Ahola | 2011-10-15 | |
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* | mobv2 | Perttu Ahola | 2011-10-15 | |
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* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 | |
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* | + fireflies | Nils Dagsson Moskopp | 2011-07-20 | |
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* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 | |
doing it |