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* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Fix punching of oerkkisPerttu Ahola2011-10-17
* Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...Perttu Ahola2011-10-16
* Make dungeon masters though and make oerkkis disappear when they get to you (...Perttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* + firefliesNils Dagsson Moskopp2011-07-20
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26