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content_sao.h
Commit message (
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Author
Age
*
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
*
Remove a useless struct keyword for ObjectProperties
Loic Blot
2018-05-28
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-15
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Modernize src/c* src/d* and src/e* files (#6263)
Loïc Blot
2017-08-17
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
*
Fix problems when overriding the hand:
Ekdohibs
2017-04-06
*
Fix anticheat resetting client position after the client is teleported
Ekdohibs
2017-02-01
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Detach the player from entities on death. (#5077)
red-001
2017-01-21
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Fix invisible player when the attached entity is removed
TeTpaAka
2015-07-18
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Spare some string copies
est31
2015-05-27
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
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