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* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* Fix -Wterminate warning on GCC 6est312016-07-08
| | | | Fixes #4137
* Implement DatabaseException for databasesnerzhul2016-05-17
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* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
| | | | | * Remove the copy from db::loadBlock by using a pointer to the destination * cleanup db backend, the child backend doesn't have to set their functions as virtual
* Include custom error message in all SQLite3 exceptions.Rogier2015-12-30
| | | | And replace manual tests for error with SQLOK() where possible.
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
| | | | | | This allows other applications (e.g. minetestmapper) to interrogate the database while minetest is running, without causing an almost certain minetest crash.
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Fix missing SQLite3 statement pointer initializationShadowNinja2015-04-07
| | | | | This fixes a segfault when the database is shut down before it finishes connecting and setting up.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
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* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵Loic Blot2015-02-17
| | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command
* Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl2015-01-28
| | | | This fixes issue #2219
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Add sqlite3 backend hack for androidsapier2014-08-16
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
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* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-06
| | | | mapblock there
* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-23
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* Fix sqlite3 map shutdown fails due to missing to finalize list statementsapier2014-06-22
| | | | | Add error output on fail to shutdown sqlite3 map db Implement shutdown of sqlite3 rollback db
* Don't continue trying to deserialize blank block datakwolekr2013-11-24
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* Do the same for LevelDB interfacekwolekr2013-11-17
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* Handle blank blocks in databasekwolekr2013-11-17
| | | | Fix screwed-up indentation
* Add configurable PRAGMA synchronous =proller2013-09-17
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* Add license headers and remove useless includesKahrl2013-09-10
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* Use STL containers instead of irr::core::listSfan52013-09-09
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* Make it compileSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09