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* Clean up and tweak build systemShadowNinja2015-03-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Performance fixes.onkrot2015-01-13
* Add support for Android 2.3+sapier2014-06-29
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Remove useless debug output (log at info level)Perttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Prevent threadid_t from losing precision when casted on 64bit systemsq662011-08-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-08
* backing up some stuffPerttu Ahola2011-01-26
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* some work-in-progressPerttu Ahola2010-12-22
* license stuff (more to come)Perttu Ahola2010-11-29
* Windows bug fixesPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27