aboutsummaryrefslogtreecommitdiff
path: root/src/debug.cpp
Commit message (Collapse)AuthorAge
* Cleanup jthread and fix win32 buildsapier2013-12-01
|
* Always use builtin JThread librarykwolekr2013-09-15
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Optimize headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Remove useless debug output (log at info level)Perttu Ahola2012-03-11
|
* Clean up log messages everywherePerttu Ahola2012-03-11
|
* Improve debug stack printing interfacePerttu Ahola2011-11-29
|
* Prevent threadid_t from losing precision when casted on 64bit systemsq662011-08-11
|
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* backing up some stuffPerttu Ahola2011-01-26
|
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
|
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
|
* some work-in-progressPerttu Ahola2010-12-22
|
* license stuff (more to come)Perttu Ahola2010-11-29
|
* Windows bug fixesPerttu Ahola2010-11-29
|
* Initial filesPerttu Ahola2010-11-27
ight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */

ADVTRAINS – realistic trains in Minetest!

by orwell96 and contributors (see below)

builds.sr.ht status

For up-to-date information, visit https://advtrains.de/

License of code: GNU AGPL version 3 License of media: CC-BY-SA 3.0

(up to commit 1bb1d8 (2020-02-14), the license has been LGPL 2.1)

Installation

To use advtrains, you need to install a mod providing trains. Note that advtrains no longer comes bundled with any trains out of the box. Some selected train mods by the authors of advtrains are:

Further information is available on the wiki.

How to contribute

Credits

Coding

Various features and bugfixes have been contributed by:

Small code contributions:

Assets:

Sounds:

Testers:

If I forgot someone please punish me for that. Also see the Git commit log.

You can see this mod in action on various minetest servers, including the Linuxforks minetest server.