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path:
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debug.cpp
Commit message (
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Author
Age
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Always use builtin JThread library
kwolekr
2013-09-15
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Optimize headers
Perttu Ahola
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Remove useless debug output (log at info level)
Perttu Ahola
2012-03-11
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Clean up log messages everywhere
Perttu Ahola
2012-03-11
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Improve debug stack printing interface
Perttu Ahola
2011-11-29
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Prevent threadid_t from losing precision when casted on 64bit systems
q66
2011-08-11
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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local game connects to 127.0.0.1 instead of localhost (windows returns an ↵
Perttu Ahola
2011-02-08
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ipv6 address sometimes which is not supported)
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backing up some stuff
Perttu Ahola
2011-01-26
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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some work-in-progress
Perttu Ahola
2010-12-22
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license stuff (more to come)
Perttu Ahola
2010-11-29
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Windows bug fixes
Perttu Ahola
2010-11-29
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Initial files
Perttu Ahola
2010-11-27